ELINE SLINGERLAND // REAL-TIME VFX
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Worldbuilding project: Temple of Time

Team project of a real-time, playable level created in Unreal Development Kit.
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​Main Responsibilities:
  • Lighting
  • Set dressing
  • Modeling and texturing of assets
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Art Team: Arthur Abeen, Nikhat Ali, Timo van Hugten, Bert Ruiter, Katharina Schuetz, Eline Slingerland
Level Design by Ilia Tonev
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Software used:
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