ELINE SLINGERLAND // REAL-TIME VFX
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Worldbuilding project: Temple of Time
Team project of a real-time, playable level created in Unreal Development Kit.
Main Responsibilities:
Lighting
Set dressing
Modeling and texturing of assets
Art Team: Arthur Abeen, Nikhat Ali, Timo van Hugten, Bert Ruiter, Katharina Schuetz, Eline Slingerland
Level Design by Ilia Tonev
Software used:
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